Tuesday, June 22, 2010

E3 2010: Ghost Recon Future Soldier Updated Impressions



Ghost Recon Future SoldierGhost Recon  Future Soldier has some similar features to the Ghost Recon Advanced Warfighter (GRAW) franchise that preceded it, but this is definitely not just a sequel with a slightly different name. 
With a host of new items at the Ghost's disposal, as well as a new emphasis on four-player coop -- rather than the squad commands from GRAW -- the hope is that this will be the game that brings the franchise to the next level

Future Soldier takes place about ten to fifteen years in the future, giving the Ghosts access to technology that is currently only in the experimental phase. This means that on top of weapons that are far too devastating, the Ghosts will have access to tech like optical camouflage, which essentially grants the player limited invisibility. In the demo the camo was used extensively to sneak up on enemies and perform stealth take downs, sometimes at a distance, and sometimes up close and personal (something that would have been suicide in previous Ghost Recon games).
  
It dramatically changes up the pacing from the previous games, which generally were only stealth in so much as you didn't make any sound until all hell broke loose. 



But, of course, hell still does break loose in Future Soldier, and to get through intense firefights a new cover system has been added to the game. The player generally runs around in a third-person perspective, but when they enter into cover -- or aim down their sights -- the game switches to first person.
This is done to give the player more precise aiming, as well as make the game feel more realistic when the player is walking and aiming (real special operations soldiers always walk slowly if they're walking while aiming). Cover is also partially destructible now, forcing players to keep moving rather than just camping in a single spot. Overall the cover system seems to work well enough for the people playing

Noticeably absent from the demo is the ability to give orders to your fellow Ghosts -- something GRAW was known for. I'm told that you'll be able to give limited orders such as "attack" or "regroup," but the game is less squad-command based because they're aiming to make it playable for four players cooperatively. That's right, while you won't really be giving your team a hardcore set of commands, the game is being made for four players to work together. Here in Ghost Recon Future Soldier

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