Thursday, May 20, 2010

Super Street Fighter IV Review

Super Street Fighter IV
I recommended to who love fighters games,this is the better version of Street Fighter IV, meaning it's one of the best fighters around.

why i recommended to try this game out:
Because Street Fighter IV's mechanics are well known at this point, the question of whether or not you really want to pick this up comes down to the new content it offers. There aren't any major changes to the basic fighting system. There's still the Super Combo Gauge that lets you pull off EX moves and supers. The Revenge Gauge lets you smack opponents with Ultras, of which there are now two per character. These give you more of a reason to go back and test out the original 25-member cast of Street Fighter IV (all included here), because Abel now has a delayable grapple Ultra and Guile can toss a gigantic Sonic Hurricane.

check this video review from ign.com


The appeal of the game is its masterful blending of accessibility with complexity. Anyone can pick up a controller and enter in the charge moves and quarter/half/full circle motions to initiate special moves. The Focus Attack system introduced in Street Fighter IV is still here, and initiated simply by holding down two buttons. Because this is more of an expansion that an entirely new product there aren't many surprises, but it's still some of the best fighting gameplay around.

Once you get comfortable with the basics and can pull off a character's special moves, you can turn your attention to stringing them together for combos and digging into EX Focus cancels. Because every character's moves are pulled off with similar inputs, it lets you concentrate on how to use them in a fight, minimizing frustration without sacrificing depth. Being prepared is also important, which requires getting familiar with each character's techniques so you know what to look out for. There'll be some learning to do if you decide to pick up Super Street Fighter IV, because the game has 10 new characters to select. Two of these characters, Juri and Hakan, are completely new to Street Fighter and a lot of fun to play around with.

Juri's a quick fighter and comes with a few useful abilities like a mid-air diving kick and a fireball that can be stored for later use, letting you launch it into your opponent when they least expect it. Hakan, on the other hand, is more bizarre. A Turkish oil wrestler who can power up by initiating a move that dumps oil all over himself, Hakan's strength is in his grapple moves -- one at close range and another where he dives from afar. Hakan makes up for his slower speed with a stomach slide that shoots him swiftly across the screen. The other eight new additions, Makoto, Ibuki, Guy, Cody, Adon, T. Hawk, Dee Jay and Dudley, have appeared in previous Street Fighter games and all come along with unique fighting styles that set them apart from the returning cast. Some particular standouts are the rock-tossing Cody and the nimble boxer Dudley, though anything could happen with character rankings once Street Fighter fans worldwide pick up the game and start experimenting with combos.

Should you decide to still check out the Arcade Mode, you can see new animated and often absurd storyline cinematics for the newcomers, take part in Street Fighter II-style Car Crusher and Barrel Buster mini-games, as well as face off against a Seth who seems a lot less cheap than he was previously. You can also turn on the fight request system to get pulled into matches against others. Because you don't need to unlock characters, there's less emphasis on plowing through Arcade and much more on heading online.

Most of the online portion of Street Fighter IV has received an overhaul in this new Super version. If you remember, when Street Fighter IV was first released, only Ranked and Player matches were available online. The point system in that game was also problematic, because it encouraged players to only use their best fighters in Ranked contests and punished experimentation. Capcom sidestepped that issue in Super Street Fighter IV by implementing two point systems.

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