Wednesday, May 12, 2010

Monster Hunter Tri Review

Monster Hunter Tri
The Good News

* Taking down a huge monster is insanely satisfying
* Monsters move and act in believable ways
* Great visuals and animations really pull you in
* Fun online co-op play
* Underwater battles are a great twist.

The Bad News


* Forced use of the Wii Remote for cataloging monsters
* Online synchronization issues
* Long animations can frustrate.


The monsters of Monster Hunter Tri don't resemble any creatures you'd glimpse in real life, yet there's something remarkably authentic about them. These raging beasts react to your presence with the kind of violence you'd expect. They howl with hatred, stare you down, and charge toward you with a single focus: destroy the intruder. So begins a typically intense encounter with one of Monster Hunter's hulking foes, and it's one that could end with your limp body crushed under a gigantic wyvern claw. But with the right preparation and skill, you can overcome, and that moment of triumph is among gaming's most satisfying. This action/role-playing series finally reaches its potential with Tri, which renders its wild paradise in beautiful detail and lets you team up with friends or strangers online to tame it. A few of the game's facets are stubbornly mired in the past, such as a couple of awkward control issues and some online oddities. But this is, finally, what Monster Hunter had the potential to be all along: intense, involving, and most importantly, great fun.

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